Game Design

Crucible Characters

Crucible Characters

Bugg model. Credit: Tyler Stott

TEAM

Jon Peters - Senior Game Design
Anthony Ordon - Game Design

Eric Flannum - Creative Director

..and many others

MY ROLE

Concept/Design

Implementation

Additional icons and UI design


MY ROLE

Concept/Design

Implementation

Additional icons and UI design

YEAR

2020

Summary of Work

Summary of Work

This section is a highlight of my character/combat design working on Crucible at Amazon Games.


Two characters are being highlighted: "Bugg", a character that was launched with Crucible and "Lady Rensa" a character that was nearing completion at the time production for the game was halted.

Character Design: "Bugg"

Character Design: "Bugg"

"Bugg" was a character that centered around the fantasy of being a gardener. His main gameplay loop revolved around seeding and "watering" his plants, as well as flying around and "crop dusting" enemies. Bugg's design goal was to allow players who did not have fast hand-eye coordination to participate in defensive "turret" style gameplay.


My contribution was the character core gameplay concept and initial implementation. Full credit goes to Anthony Ordon for bringing Bugg through to completion in the final Crucible engine.

Early prototype of Bugg in an old version of the Lumberyard engine

Final design for Bugg

Official character overview for Bugg

Lady Rensa Gameplay

"Lady Rensa" was designed with the classic "rocket jump" gameplay fantasy. "Rocket jumping" is a mechanic often used in games, where the player purposefully uses an explosion (like from a rocket) to propel their character further. This mechanic is not obvious to players, so the twist with Rensa was that her core abilities teach players how to rocket jump.


I wanted the feel of Rensa's abilities to embody her "high and mighty" attitude by literally being above the other characters. Rensa could contribute to team gameplay by creating large detonations on the ground, and from above

Prototype gameplay for Lady Rensa

Reticle UI Designs

In addition to creating the character design for Rensa, I had the opportunity to create the iconography and UI for Rensa.

Conclusion

Conclusion

Unfortunately, Crucible was cancelled shortly after the initial launch. While these characters resonated strongly with our players, they did not have much time to shine. I am so grateful for the opportunity to work on character designs for Amazon Games

Visual effect concept art for Lady Rensa. Credit: Kekai Kotaki