Game design · 2020
Crucible Characters
Character and combat design for Bugg and Lady Rensa, two heroes in Amazon Games’ Crucible.

Bugg model. Credit: Tyler Stott
My role
Concept, design, implementation, icons and UI
Team
Jon Peters, senior game designer; Anthony Ordon, game designer; Eric Flannum, creative director; and many others
Year
2020
Engine
Lumberyard
01 — Overview
Two heroes, two goals
This section is a highlight of my character/combat design working on Crucible at Amazon Games.
Two characters are being highlighted: "Bugg", a character that was launched with Crucible and "Lady Rensa" a character that was nearing completion at the time production for the game was halted.
02 — Bugg
A gardener who fights from a distance
"Bugg" was a character that centered around the fantasy of being a gardener. His main gameplay loop revolved around seeding and "watering" his plants, as well as flying around and "crop dusting" enemies. Bugg's design goal was to allow players who did not have fast hand-eye coordination to participate in defensive "turret" style gameplay.
My contribution was the character core gameplay concept and initial implementation. Full credit goes to Anthony Ordon for bringing Bugg through to completion in the final Crucible engine.
Early prototype of Bugg in an old version of the Lumberyard engine
Final design for Bugg
Official character overview for Bugg
03 — Lady Rensa
Abilities that teach rocket jumping
"Lady Rensa" was designed with the classic "rocket jump" gameplay fantasy. "Rocket jumping" is a mechanic often used in games, where the player purposefully uses an explosion (like from a rocket) to propel their character further. This mechanic is not obvious to players, so the twist with Rensa was that her core abilities teach players how to rocket jump.
I wanted the feel of Rensa's abilities to embody her "high and mighty" attitude by literally being above the other characters. Rensa could contribute to team gameplay by creating large detonations on the ground, and from above
Prototype gameplay for Lady Rensa
04 — Reticle UI
Reticles and icons for Lady Rensa
In addition to creating the character design for Rensa, I had the opportunity to create the iconography and UI for Rensa.

05 — Outcome
What happened next
Unfortunately, Crucible was cancelled shortly after the initial launch. While these characters resonated strongly with our players, they did not have much time to shine. I am so grateful for the opportunity to work on character designs for Amazon Games

Visual effect concept art for Lady Rensa. Credit: Kekai Kotaki
